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Oh btw, forget about tweaking your graphical settings beyond pre-defined options. The engine is by far the game’s biggest strength. Sunlight glints over shattered concrete, trees sway realistically and shadows play across everything. Ill give Crysis 2 this: it does look pretty. Soon I’m out in the city looking upon a rather stunning urban landscape. Crysis 2 went to extra ordinary lengths to confuse the hell out of me (plot wise) in the first 10 minutes. Oh, and for some damned reason, I’m a target of both the aliens AND humans. The aliens look completely different, none of the characters I meet seem to shed any light on wtf is going on and somehow, there is some kind of plague to content with. Though the story does come together towards the end, chances are that most players would have long lost interest in it by then. That doesn’t have to be a bad thing I can totally live with the revamp of an existing plot if it makes any sense at all. Let me say this as clearly as possible: Apart from the nano suit that you quickly procure and a guest appearance by a character from the original Crysis there is absolutely no connection to the narrative of the first game. From this point on though, the story from the first game is effectively flushed down the toilet. I suppose the whole point of this exercise was to drive home the fact that the aliens from the first game have totally taken over. This is followed by some other sleep inducing cut scenes which show the Statue of liberty on fire (Oooooh, never seen THAT before have we?) and the inevitable rescue by generic mystery man number 3417. This quickly launches into a scene that seems copy pasted from CoD4. Where do I even begin? The game starts with a yawn worthy cinematic with a bunch of spec op guys doing their chest thumping routine. Crysis 2 is so generic it makes me want to take a boxed copy over to the developers, slam it on their heads and scream “WHYYYYYYY?!?!?!” Sorry folks, if you are looking for a glowing review (at least for single player), you should probably stop reading right now. Why the sequel decided to piss all of that way then, is a true head scratcher. It was in many ways, a landmark for the genre. Regardless, even if I personally did not enjoy Crysis as much as the press did, I could still respect it for what it was, ie, a decent open world shooter that did give you a myriad of ways of making things go “boom”. I like my shooters to have a tight scripted feel without being a strict corridor affair. I should add here that I’m not much of an “open world” player. Well ok, maybe “hate” is too strong a word. The graphics were rig meltingly awesome, the world was a huge playground, the AI was usually competent and the Nano suit was just plain cool.
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The press around the game made it seem like it was the pinnacle of the FPS genre. When Crysis first came out, it made the PC gaming community go nuts.
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The scores have been updated to reflect this.) As such, my criticisms of the single player campaign still stand but multiplayer has certainly become a lot more enjoyable. The game since then has been updated to v 1.8 which brings a lot of tweaks to the multiplayer side of things. (This is a re-write of the Crysis 2 review which was supposed to be published on the 27th of April but ended up getting lost in internet limbo.